Concise rule summaries for classic 54-card games, each designed to fit on a single card. Ideal for new players following along while explains the rules in detail. Simple, clear, and always on hand.
Cabo
👥 2 - 4 players
⏳ 5 minutes
Objective: End the game with the lowest score
Setup:
- Discard Jokers
- Each player gets 4 face-down cards in a grid; peek at 2
- Place remaining deck face down, start discard pile with top card face up
Take your turn, either:
- Draw from the deck and peak at the card:
- If it’s a power card, you can use it (discard after)
- Or exchange (see below)
- Draw the top card from the discard pile and exchange (see below)
- Call Cabo to end the game after others get one more turn
Exchanging cards, either:
- exchange the new card for one of your face down cards
- exchange the new card with matching multiples of your face down cards
A failed matching requires picking up a penalty card.
Power cards:
Card | Power | Effect |
---|---|---|
7 - 8 | Peek | Look at one of your own cards |
9 - 10 | Spy | Look at one opponent’s card |
Jack or Queen | Swap | Swap one of your cards with another player’s |
Scoring: Lowest points = 0 points, Calling Cabo and losing = card points + 5 points, Ace = 1, 2 - 10 = face value, Jack = 11, Queen = 12, King = 13, Red King = 0
After the round ends, score up everyone’s remaining cards and keep track of the total points everyone has accumulated. When a player gets to 100 points, the game ends.
Based on the rules originally printed by Mandy Henning and Melissa Limes, adapted to a 52 card deck:
https://web.archive.org/web/20160303232751/http://www.playcabo.com/instructions.html
House rules:
Consider the following rules to spice up your game:
- Black Kings can Spy and (optionally) Swap
- Cards can be matched and discarded with any card that’s discarded
- Matches can also be done with opponents cards
- If you discard an opponents card, you may replace it with one of your own
- Calling Cabo and winning awards you -3 points
Exploding Kings
👥 2 - 5 players
⏳ 10 minutes
Objective: Don’t pickup an Exploding King
Setup:
- Discard Jacks and Queens
- Each player gets an Ace or Joker and 6 random cards
- Count the number of players, shuffle the same number of Kings into the deck minus 1
- Shuffle extra Aces/Jokers into the deck
- Place the remaining (shuffled) deck face down
Take your turn:
- Play (and discard) as many cards from your hand as you like until your turn is over
- End your turn by picking up a card
- If you pickup a King, you must Defuse or lose
Hints:
- Your cards help you avoid the Kings, play as many as you like
- Running out of cards is fine, but now you’re powerless to avoid the King
- It’s unlikely the King is on top of the deck, especially at the start of the game
Cards:
Card | Power | Effect |
---|---|---|
King | Bomb | This kills you |
Ace / Joker | Defuse | Ace (or Joker) is an extra life! Defuse the King and place the King back whereever you like in the deck |
1 - 4 | None | Useless unless used in a combo |
5 | Favour | Force another player to give you 1 card from their hand. They choose which card to give you |
6 | Skip | End (only!) one of your turns |
7 | Shuffle | Feeling lucky? Shuffle the deck |
8 | See the future | The magic 8 ball allows you to view the top 3 cards from the deck |
9 | Nope | Nein! Cancel the last played action (before it happens!). Can be played by anyone anytime. Cannot Nope a Defuse |
10 | Attack | 10 in binary = 2 decimal - move play onto the next player, they get your # of turns + 2 |
Combos:
Combo | Effect |
---|---|
2 identical | A player must give you a card of their choice |
3 identical | Take a card from another player |
5 distinct | Take a card from the discard pile |
Officer's Skat (Suit game)
👥 2 players
⏳ 10 minutes
Objective: Win each round with the best card, end the game with the highest score
Vocabulary:
- trump cards are the highest valued
Setup:
- Discard 2’s, 3’s, 4’s, 5’s, 6’s, Jokers
- Each player gets 1 row of 4 cards face down
- One player then gets 4 face up cards on top of their face down cards and chooses a suit to be trumps
- 4 more face up cards are placed on the remaining face down row
- 2 more rows are added to each player in the same way
Play:
- The player who chose trumps (or won the last play) plays a card
- The second player then plays a card in return - they must play in the same suit if possible
- The best played card wins
- Exposed face down cards are flipped
- Play again until all cards are used
The winning card:
The order from high to low is:
- Jacks in order: Clubs, Spades, Hearts, Diamonds
- Trumps suit in order: A-10-K-Q-9-8-7
- First played card suit: A-10-K-Q-9-8-7
- Any other card
Calculating card points:
Card | J | A | 10 | K | Q | 9 | 8 | 7 |
---|---|---|---|---|---|---|---|---|
Value | 2 | 11 | 10 | 4 | 3 | 0 | 0 | 0 |
Regicide
👥 players
⏳
Objective: Kill the royal cards
Dealing:
Players | Jesters | Max. Hand Size |
---|---|---|
1 | 0 | 8 |
2 | 0 | 7 |
3 | 1 | 6 |
4 | 2 | 5 |
Steps:
- Play a card or skip your turn
- Activate the suit power
- Deal damage to the enemy and check
- Suffer damage from the enemy
Enemies:
Enemy | Attack | Health |
---|---|---|
Jack | 10 | 20 |
Queen | 15 | 30 |
King | 20 | 40 |
Suits:
- Hearts heal - discarded cards go to the draw pile
- Diamonds draw to the hand
- Clubs deal double damage
- Spades shield against enemy attack
- Jesters negates immunity of enemey
More rules: https://www.regicidegame.com/how-to-play/
Rummy
👥 2 - 6 players
⏳ 15 - 30 minutes
Objective: Be the first player to use all your cards and have the lowest points left in your hand
Setup:
- Discard Jokers
- Each player gets 7 cards
- Remaining cards are placed face down
Take your turn, either:
- Draw one card from either the stock pile
- Use a card from your hand to add to a set or run on the table
Using cards:
- A set is 3 or more cards of the same rank (e.g., 7♣ 7♦ 7♠)
- A run is 3 or more consecutive cards of the same suit (e.g., 4♦ 5♦ 6♦)
- You can add cards to your own or other players sets/runs once you’ve laid down at least one set or run
Ending the round:
- The round ends when a player discards their last card
- Other players then count the points in their remaining hands
Scoring: Ace = 1, 2 - 10 = face value, Face cards = 10