👥 2 - 4 players
⏳ 5 minutes
Objective: End the game with the lowest score
Setup:
Take your turn, either:
Exchanging cards, either:
A failed matching requires picking up a penalty card.
Power cards:
Card | Power | Effect |
---|---|---|
7 - 8 | Peek | Look at one of your own cards |
9 - 10 | Spy | Look at one opponent’s card |
Jack or Queen | Swap | Swap one of your cards with another player’s |
Scoring: Lowest points = 0 points, Calling Cabo and losing = card points + 5 points, Ace = 1, 2 - 10 = face value, Jack = 11, Queen = 12, Black King = 13, Red King = 0
👥 2 - 5 players
⏳ 10 minutes
Objective: Don’t pickup an Exploding King
Setup:
Take your turn:
Hints:
👥 2 players
⏳ 10 minutes
Basic rules for a suit game
Objective: Win each round with the best card, end the game with the highest score
Vocabulary:
Setup:
Play:
The winning card:
The order from high to low is:
👥 1 - 4 players
⏳ 5 - 20 minutes
Objective: Kill the royal cards
Dealing:
Players | Jesters | Max. Hand Size |
---|---|---|
1 | 0 | 8 |
2 | 0 | 7 |
3 | 1 | 6 |
4 | 2 | 5 |
Steps:
Enemies:
Enemy | Attack | Health |
---|---|---|
Jack | 10 | 20 |
Queen | 15 | 30 |
King | 20 | 40 |
Suits:
More rules: https://www.regicidegame.com/how-to-play/
👥 2 - 6 players
⏳ 15 - 30 minutes
Objective: Be the first player to use all your cards or have the lowest points left in your hand
Setup:
Take your turn, either:
Using cards:
Ending the round:
Scoring: Ace = 1, 2 - 10 = face value, Face cards = 10
After the round ends, score up everyone’s remaining cards and keep track of the total points everyone has accumulated. When a player gets to 100 points, the game ends.
Based on the rules originally printed by Mandy Henning and Melissa Limes, adapted to a 52 card deck:
https://web.archive.org/web/20160303232751/http://www.playcabo.com/instructions.html
House rules:
Consider the following rules to spice up your game:
Cards:
Card | Power | Effect |
---|---|---|
King | Bomb | This kills you |
Ace / Joker | Defuse | Ace (or Joker) is an extra life! Defuse the King and place the King back whereever you like in the deck |
1 - 4 | None | Useless unless used in a combo |
5 | Favour | Force another player to give you 1 card from their hand. They choose which card to give you |
6 | Skip | End (only!) one of your turns |
7 | Shuffle | Feeling lucky? Shuffle the deck |
8 | See the future | The magic 8 ball allows you to view the top 3 cards from the deck |
9 | Nope | Nein! Cancel the last played action (before it happens!). Can be played by anyone anytime. Cannot Nope a Defuse |
10 | Attack | 10 in binary = 2 decimal - move play onto the next player, they get your # of turns + 2 |
Combos:
Combo | Effect |
---|---|
2 identical | A player must give you a card of their choice |
3 identical | Take a card from another player |
5 distinct | Take a card from the discard pile |
Calculating card points:
Card | J | A | 10 | K | Q | 9 | 8 | 7 |
---|---|---|---|---|---|---|---|---|
Value | 2 | 11 | 10 | 4 | 3 | 0 | 0 | 0 |
Teaching the game in order:
Misc: